Showing posts with label BLOGS. Show all posts
Showing posts with label BLOGS. Show all posts
What's usability recognize ability in UX/UI?

  

1. What's usability recognize ability in UX/UI?

Ability recognize ability in UX/UI is the ability to understand the transmission of information through the user interface. It includes elements such as color, contrast, brightness, image, size, font text, font size, and so on. Recognizability is very important for experienced users because if they cannot understand the information transmitted through the user interface or the product message, they cannot use the product.

In addition, ability recognize ability in UX/UI also includes using animations in UX/UI to capture attention and convey a clear message to the user. However, when using animations, designers need to make sure that they are not too difficult and do not cause dizziness or fatigue to the user. Otherwise, it will have the opposite effect, reducing the interaction.

However, when use animation needs to make sure that it is too difficult and does not cause feel dizziness, or fatigue to the user. That will have the opposite effect, reducing the interaction.

Finally, using suitable font text for design and easy for users to read is crucial for the success of products. Typography that is too small or too difficult to read can cause difficulty for users in seeing and reading.

2. Impacts in product design.

The impact of recognizability on user usability is significant. If the interface design lacks recognizability, users will have difficulty finding, accessing, and using the information on the UI. This can lead to confusion, misunderstanding, or even failure to perform tasks on the interface.


In short, Ability recognizability is an element important in UX/UI design, impact to experience and usability. To make sure that UI design is good about recognisability, the UX/UI designer notice color, contrast, brightness, image, size, font size, font-text, and animation in a way easy understand.
What is User interface? The importance of UI Design in life.

 


Hi, welcome back, in this video, I'll together research "User Interface Design (UI design)". After that, you can compare UX/UI designs and their similarities.

1.  What's the User interface?

Actually, in life, we have seen a lot of pictures and items within every style, size, and model. From poster to face, what you have seen with your eyes appraises beautiful or ugly based on your feelings. All called UI design.

User interface design mainly focuses on visuals coming to humans. All about wanting communication accessible in life, from person to person. For example, a billboards “Coffee shop", a cover book with the topic “Thick fake, black heart", a template design or a cup designed pretty cutely, etc.

2. The importance of UI Design in life.

The importance of UI design impact very big to the life people, example one that day on the world People just wear one style of shirt color white, and one style only trousers color black, or are all the same items just one style one size, or all displays designed to look like very bad, flower and tree not color and house scrawly. Well, that's pretty bad. So, the impact of UI design is influential in life because people are always attracted to majestic and soft, therefrom which has helped people add more color and sound to life.


So, you litter understand UI design. That is what you can touch and see. from there you will judge for yourself whether it is beautiful or ugly and the meaning of that "thing" conveys to you

11 law UX Design you should know: #1 FITTS'S LAW

 

Hi, My name's Khanh, I'm a UX/UI designer. Today, let's talk about FITTS'S LAW. Let's start

1. Fitts's law

According to the Fitts's law of psychologist Pauls Fitts's when he researched actions and manipulations of people, pointed out that fast movements and small targets would lead to a big error in “loss of fairness between speed and exactly.”

For example
  1. Manipulation time to choose exact “elements".
  2. The time to eyes sees “elements" to act and complete action.
  3. Manipulation time when press error.
So, Fitts's law would affect the interaction design of the user.

2. Optimize

Therefore, you have to note while the design for the user the “element” such as iconography, typography, or button need to be easy to use for the user.

2.1 Large and small moderate:

The most obvious implication of Fitts's' Law is this: The larger the size, the faster it will reach the target. There by reducing the error rate between targets.

2.2 Icon accompanying the note

The icons that accompany the note don’t decrease ambiguity but are even easy to understand, improving travel time to that specific target. Why? For any icon that comes with a note will be bigger than it would be without a note, this according to Fitts's law is very easy to use.

2.3 Infinite vertical target limit.

What the “infinite elements” do we have in the actual design? Exactly that edge of the screen as long as you interact and manipulate the pointer. Indeed, edge screens is like a natural wall for any pointer - as soon as the pointer reaches the edge screen, it cannot move outward, no matter how fast it hits the edge screen.

In one or two screens, the last actions of the user often tend to ignore worries if the "elements" are very large or even infinitely. And with the "infinite elements," you usually don't worry about the pointer where to stop, as long as it's to the target you want to stop at.

Therefore, to interact with the "elements" positioned next to the edge screen, the user doesn’t need to slow down like when the "elements" is placed between screens because there isn't a risk of clicking out. - the cursor will stop automatically when it reaches the edge screen.

For any mobile device, vertical infinite manipulation can be applied with a swipe instead of a button click.

Remember: Mobile devices use finger manipulations - including tap, tap and hold, zoom, slide up - down and more.

2.4 Allotment of “elements”

When the "elements" are standing too close together, the risk user exceeds or activator is wrong is something that can happen. Please consider you have used a "grid" in Figma or XD a way exactly to optimize space and distance.


Conclusion: Fitts' law states that the travel time to the target (elements) depends on its magnitude and distance. While you create the new UI, think about optimizing two variations by creating large "elements", and reorganizing the spacing and space properly before sending it to the user.

- Thank you -
What is UX Design (User Experience) ?

 


Hi, My name's Khanh, I'm a UX/UI designer. Today, let's talk about what is UX design? Let's start.

You had experienced a good service, a good product, or use a function easily. For example, tangible products include a cup of water, a coffee filter, a shower, bottled water, a watch, or food like Banh my, Bun bo Hue, and Banh xeo. Apps like Facebook, Instagram, shopee, and websites e-commerce. 
To say others, user experience design is the design of user usage, feeling, interaction, and manipulation of products/services.

So, How? Okay, For a good user experience, a Designer usually has to focus on ease of use, usability, fairness, and responsiveness of user problems to be solved and inspired. pleasure while used for stimulation.


This means that experience design focuses on optimizing usability or making something easier, with structure and clear goals both oriented towards people.

Let's think about milk cans are made from metal, think you need a tool to open and extract milk, which is really inconvenient to use, especially for children and women. 


Fortunately when designers came up with milk cartons made of paper. You just cut off part of the head and use, it really too easily.




The ideal principles for being an experience designer are to empathize in every way with all abilities including observing, listening, understanding, perceiving, researching, and coming up with more solutions. So let's ask ourselves, “Is this product easy to use? Is this function accessible to all users? And was suitable for people with disabilities.
- Thank you -
Path of designer "from babies to elders"



Path of designer "from babies to elders"

Hi there, my name's Khanh, welcome to my blog Ohazin
I’m Ux/ UI designer
So, Today I will talk about the topic of the path Designer "from baby to adult"
You may be wondering what the path of a designer is like.
It is hard to answer these questions because it depends on you, so I’ll give my standpoint self-development tips for your reference !!!
When your feet into the world of design, it has a lot of opportunities for free soar, bringing creativity and development. In this world, design classification follows corners: Graphic Design, Motion Design, 2D Design, 3D Design, Digital Art, Game Design, UX Design, UI Design, etc(etcetera)… and each work angle will be different, however, you will grow in the process of learning from the masters, self-education, or touch a lot.

So, can you learn everything? Great! if you really can do it. Advice is pretty helpful “Let's develop your strength the best way to develop for vertical and become master in this branch, don't grow on the surface to become a bunch of “Minions” 

So, they divided the levels in the Design, including:
  1. The first is the intern, In this position, their work is learning, listening, and theory-based practice.
  2. Second, Junior, In this position, their work contributes ideas and supports design
  3. Third, Senior, In this position, their work is design direct, sometimes managing projects and putting out options handles.
  4. Finally, Art Direction, when you have become a master in a branch, your work is often analysis and evaluation of the final product and determining or selecting and finalizing the final options.
Summary of this video,
  1. You need to know what to develop in this design world. Which corners will you be suitable for?
  2. Don’t be greedy to learn everything, take your time, otherwise, you won't be good at it. Select a suitable course that you like and make a study plan.
  3. Metric of development.
Thanks and see you soon.